Most RPG programmers will never need to use multiple threads. Even those RPG programmers who can perceive a need for multiple threads may decide that using them is too complex. At this point, you might expect me to say that "I don’t want to scare you." The truth is, however, that I do want to scare you. It is easy to do the coding for multiple threads, but it’s extremely difficult, some say impossible, to use multiple threads correctly. What’s more, multiple threads are difficult to test ...

REGISTER NOW TO ACCESS THIS ARTICLE

All registered users get access to premium content on iPro Developer for free.

Already registered? here.